CONTROLS

TAPChange lane. One lane per tap, outward, and it wraps at the edge.

HOLD, THEN RELEASEDash forward and free the creatures you carry. The dash breaks what it hits, and every barrier it breaks pays.

PINCHZoom the camera in or out. Two fingers, during a run. The game keeps your distance.

ZOOMZoom the camera in or out. Mouse wheel, or drag with the right button. L2 and R2 on a controller. The game keeps your distance.
THE SCREEN
SCORETop left. Freeing creatures, or simply running on, raises it.
CREATURES CARRIEDTop right. Up to ten. When it is full, release them.
LIVESThe heart. A hit takes one; a horn gives one back, up to three. With none left, the next hit ends the run.
NEXT GOALUnder them. How many more to free for a bonus, and how far to the gate to the next stage, in turns.
SCORE

COLLECTEach creature adds its value × your multiplier × 3 to the hoard. You carry ten at most.

MULTIPLIER1 + 0.5 per tier. Tiers come from eating. Double or a boost pad doubles it.

RELEASEPays the hoard × a run bonus that climbs the longer the run burns, up to ×3.6.

A HITCosts 4% of your score, half the hoard and a horn. No horn left, the head comes off.

100 FREEDBuys a horn back.
HAZARDS

WALLRed. A hit costs a horn, or your head. Dash through it and it pays.

DRIFTERStage 3. Slides between lanes. An X marks the lane it blocks, a ring the way past.

BUMPERNever kills. Shoves you back, empties the hoard and takes 2% of your score. A dash breaks it.

THE KEEPERA finger comes down and blocks lanes. An X marks the blocked lane, a ring the way past. It thinks first, then strikes.

THE MAGMAStage 4. The lava bubbles, then throws a glob onto a marked lane. Where it lands, a pillar of fire burns for a while. Fire is a hit.

THE GATEBars every lane but one and turns. Dash every slab down, one lane at a time, or it opens on its own.

THE RAINThe last stage. Paving falls from above. An X and a growing shadow mark where it will land.
PICKUPS & PADS

MAGNETPulls creatures in from the lanes beside you.

DOUBLEDoubles the multiplier while it lasts.

SLOWSlows the whole world for a while. One pickup at a time, the new one replaces the old.

HORNOne life back. Offered only when a socket is empty.

BOOST PADFaster, and worth double while it lasts.