Notes from the development of Kai's Greedy Loop, newest first.
Kai's Greedy Loop is coming to Steam
The Steam version for Windows and macOS has its store page, its first trailer and a planned release date of October 28, 2026. It is the whole game with no ads and no purchases inside it, and the same DOPAPLAY account carries your records between Steam, your phone and the browser.
The store page is in review now and will open for wishlists as soon as it is approved.
The apps are in review
The iPhone, iPad and Android versions were sent to the App Store and Google Play. They are the same game as the browser version, with a Remove Ads purchase.
The last fix before sending them was a big one: on many Android phones the game had been held at 30 frames a second by the way the ad library started. It now runs at 60 on every launch.
One account for every screen
Kai's Greedy Loop joined DOPAPLAY. Your records, your collection and your place on the ranking now live in one account that works in the browser, in the apps and on Steam. Nobody has to sign up to play: the first launch makes a guest, and signing in at dopaplay.io later keeps everything the guest earned.
The collection returns
The CREATURES page on the title screen is a record again: every species that can appear, drawn from its own model, with how many you have freed and the world where you first met it. Meet every one of them to unlock a pair of secret horns.
The sixth world: the Tear
Below the Spine there is now a last world, bright and empty, where the monuments of the five worlds above lie broken on an island of glass and the road of the worlds above falls as rain.
A race for the high score
The result screen now leads with the race: your world rank, and the one name directly above yours with the exact number of points you need to pass them.