WORLD 2 OF 6
THE PALE TIDE
Pale sand under cold, shallow water, a stone tower standing in it, and a road that breathes.

The Pale Tide. The tower stands in shallow water, and a red wall stands in the lane beside Kai.
A ROAD THAT BREATHES
The second world floods the island. The paving runs through shallow, pale water around a tall stone tower, and the light turns cold and blue. The road is an oval, and it is alive: over about fourteen seconds it slowly stretches wide and then tall and then wide again. Nothing about the lanes changes when it does, so you never have to steer against it, but the shape on the screen keeps moving and the bends arrive at different moments each lap.
MORE ON THE ROAD
The Pale Tide brings no new kind of hazard. What it brings is more of the old ones. Every world deals a little more onto the road than the one above it: more walls, a larger share of bumpers among them, and less space between one row and the next. The opening lesson of the Moss Ring is gone, too, so the road is random from the first second.
The pace does not change yet. The first two worlds share the same top speed, so the Pale Tide is the place to practise the habits that will matter later: tapping early, reading two rows ahead instead of one, and keeping to a lane with room on both sides.
THE FACE OUTSIDE THE GLASS
Something outside the terrarium is paying attention, here as in every world above the last. Now and then a great pale face rises out of the dark beyond the island, with two small lights far back in its empty sockets, and watches Kai go around. It does not touch the road, and it cannot hurt you. It is the keeper, and the deeper the run goes, the more often its face comes to look.
HOW TO PLAY THE PALE TIDE
Watch the bends, not just the walls. Because the oval keeps stretching, a wall that looked far away on a long side can arrive quickly once the road turns toward you. The warning mark over Kai's head does not care about the shape of the road: when it is up, his lane is blocked somewhere ahead.
The gate at the end of this world turns like the first one, and it falls the same way: one dash for each lane of slabs. Breaking a gate gives back one of Kai's horns, so a gate is worth fighting for even when the run is going badly.
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